Tuesday, September 23, 2008

Compositions That Advocate

For my project, I will be advocating that fact that violent video games are NOT the main cause of violence among today's youth, paying specific attention to school shootings. I will be drawing on examples such as the Columbine High School massacre, the Virginia Tech Massacre, and other related examples of youth violence. I feel that violent video games are pointed to when blame is cast aside from the true propagators of violence: the parents and the environment in which the child is brought up in. The debate to ban or censor violent video games is never ending and as a result, we often lose sight of the true issues. Violence is becoming an increasingly prevalent thing in today's society with all the school shootings not just in America, but around the world. When the dust settles, the only thing society does is cast blame instead of looking at exactly why the person did what they did. Video games are an easy scapegoat when blame is cast because of the amount of time people today put into them. Is there anything better to cast blame at than a common pastime of today's youth?

But why do people play violent video games in the first place? Is it because they are captivated by violence? Or is it something deeper, something more constructive and personal than base human instinct? People fail to realize that everyone possess free will. They can make the choice on whether or not to act on their violent feelings. Video games don't control your mind and make you hurt people.

I will be constructing a powerpoint presentation for my project. I hope that I can convey my beliefs in an informative and friendly manner and, hopefully, provide a different insight into a worn-out topic.

1 comment:

Unknown said...

OK -- maybe you could twist this around a little and advocate the benefits of video games. The way you're approaching the topic now, it seems you're dwelling on the opinions you have about current events related to the games. Take a more optimistic stance and see what happens.